添加测试工作区

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zhandouxiaojiji committed 2020-11-05 16:08:10 +08:00
1 parent fc6447acb5
commit 4bb083f736
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[{"type":"Action","doc":"+ 是正常的怒气产消,会用于正常逻辑的怒气消耗\n+ 默认目标为自己\n+ 仅使用一次,是指本次释放技能所有被勾选“仅使用一次”的addAp节点最多加一次\n","desc":"加怒气点","args":[{"type":"int","desc":"点数","name":"add"},{"type":"boolean?","desc":"是否只加一次","name":"once"}],"input":["{作用目标}?"],"name":"AddAp"},{"type":"Action","doc":"+ 战斗过程增加的技能等级,可增可减\n+ 没有携带该技能时返回失败\n+ 技能等级最高可达上限,最低到1\n","desc":"增加技能等级","args":[{"type":"int","desc":"skillid","name":"skillid"},{"type":"lua","desc":"增加等级","name":"add"}],"name":"AddSkillLevel"},{"type":"Action","doc":"+ 所输入变量为空,返回失败\n+ 变量稳定加1\n","desc":"自增","args":[{"type":"lua?","desc":"值","name":"add"}],"input":["变量"],"name":"AddValue"},{"type":"Decorator","doc":"+ 只能有一个子节点,多个仅执行第一个\n+ 不管子节点是否成功都返回失败\n","desc":"始终返回失败","name":"AlwaysFail"},{"type":"Decorator","doc":"+ 只能有一个子节点,多个仅执行第一个\n+ 不管子节点是否成功都返回成功\n","desc":"始终返回成功","name":"AlwaysSuccess"},{"type":"Action","doc":"+ 输入数组为空,输出变量为空\n","desc":"数组随机取一值","output":["{随机值}"],"input":["[数组]"],"name":"ArrayRandomOne"},{"type":"Action","doc":"+ 子弹专用运动曲线,人物带测\n+ 飞行过程返回正在运行,抵达返回成功,前端假象,后端瞬移,最好不要在飞行过程做碰撞\n+ 所输入路点少于两个返回失败\n","desc":"贝塞尔曲线运动","args":[{"type":"int","desc":"时间","name":"time"},{"type":"boolean?","desc":"子弹","name":"bullet"}],"input":["[路点]","{作用单位}"],"name":"BezierCurve"},{"type":"Action","doc":"+ 使用event_level表中的事件ID(事件逻辑见事件表)\n","desc":"BOSS对话","args":[{"type":"int","desc":"事件ID","name":"event_id"}],"input":["{对象}?"],"name":"BossTalk"},{"type":"Action","doc":"+ 没有目标、怪物不可控、霸体返回失败\n+ 打断对方所有正在运行技能,会打断行为树中的LockAction(会打断被动、不会打断AI)\n+ 禁止移动(lockAction)被打断会进入待机状态\n","desc":"打断并设置新状态","args":[{"type":"lua?","desc":"时间(帧)","name":"time"},{"type":"boolean?","desc":"禁止重力","name":"gravity"},{"type":"boolean?","desc":"禁止移动","name":"move"},{"type":"boolean?","desc":"禁止跳跃","name":"jump"},{"type":"boolean?","desc":"禁止转向","name":"face"},{"type":"boolean?","desc":"禁止普攻","name":"skill1"},{"type":"boolean?","desc":"禁止自动技能","name":"skill2"},{"type":"boolean?","desc":"禁止主动技能","name":"skill3"},{"type":"boolean?","desc":"禁止二段跳","name":"skill4"},{"type":"boolean?","desc":"无法回怒","name":"ap"}],"input":["{目标}"],"name":"Break"},{"type":"Action","doc":"+ 子弹专用,非子弹返回失败\n","desc":"子弹销毁","name":"BulletDie"},{"type":"Action","doc":"+ 不能在跟随过程做碰撞检测\n+ 后端为时间到时瞬移至跟随目标(本质上无实际无移动过程)【无延迟情况下强制抵达】\n+ 跟随过程返回正在运行,到达后返回成功,无目标返回失败\n","desc":"子弹跟随","args":[{"type":"int","desc":"时间","name":"time"},{"type":"int?","desc":"x初速度","name":"vx"},{"type":"int?","desc":"y初速度","name":"vy"}],"input":["{跟随目标}"],"name":"BulletFollow"},{"type":"Condition","doc":"+ 目标是主角、可击退的怪物(配表)且不处于霸体状态(目前不包括机器人与召唤物)则返回成功\n+ 其他情况或没有目标时返回失败\n","desc":"是否可以击退","input":["{目标单位}"],"name":"CanHitBack"},{"type":"Condition","doc":"# 返回失败的情况:\n+ 没有携带该技能(配表)\n+ 处于CD状态\n+ 所释放技能的类型处于lockAction状态\n+ 被动技能\n+ 怒气技能需求怒气不足\n","desc":"技能是否可释放","args":[{"type":"int","desc":"技能id","name":"skillid"}],"name":"CanLaunch"},{"type":"Condition","doc":"# 返回失败的情况:\n+ 客户端专用\n+ 处于CD状态\n+ 所释放技能的类型处于lockAction状态\n+ 怒气不足\n","desc":"是否托管释放怒气技能","name":"CanLaunchCarry"},{"type":"Condition","doc":"+ 判定该单位所携带的所有普攻技能是否可释放\n+ 失败条件跟CanLaunch相同\n","desc":"是否可释放普通攻击","name":"CanNormalAttack"},{"type":"Action","doc":"+ 改变指定单位的AI行为树的变量,无目标时返回失败\n+ 变量是即时修改,若选择立即执行则强制该行为树再次执行(需要处理重复执行问题)\n","desc":"修改AI行为树变量","args":[{"type":"boolean?","desc":"立即执行","name":"now"}],"input":["{目标}"],"name":"ChangeAiVars"},{"type":"Action","doc":"Line truncated
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{"name":"boss101","root":{"id":1,"name":"Selector","desc":"Boss105","children":[{"id":2,"name":"Sequence","desc":"攻击范围内的敌人","children":[{"id":3,"name":"FindEnemyCanAttack","args":{},"output":["enemy1"]},{"id":4,"name":"LaunchSkillWithWeight","desc":"按权重放技能","args":{},"input":["enemy"]}]},{"id":5,"name":"Sequence","desc":"移动","children":[{"id":6,"name":"MonsterFindEnemy","desc":"寻找敌人","args":{},"output":["enemy"]},{"id":7,"name":"MoveToAtkPos","args":{"offset":160},"input":["enemy"]}]},{"id":8,"name":"Sequence","desc":"巡逻 ","args":{},"children":[{"id":9,"name":"NotMoving"},{"id":10,"name":"MonsterPatrol","desc":"巡逻"}]}]},"desc":"Boss105"}
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{"root":{"name":"Selector","desc":"主动小怪","args":{},"debug":false,"id":1,"children":[{"name":"Sequence","desc":"攻击范围内的敌人","id":2,"children":[{"name":"FindEnemyCanAttack","desc":"","args":{},"output":["enemy"],"debug":false,"id":3},{"name":"NormalAttack","desc":"","args":{},"input":["enemy"],"debug":false,"id":4},{"name":"Wait","desc":"等待","args":{"time":"math.random(36)"},"debug":false,"id":5},{"name":"MoveRandom","desc":"","args":{"range":70},"id":6}]},{"name":"Sequence","desc":"移动","id":7,"children":[{"name":"MonsterFindEnemy","desc":"寻找敌人","args":{},"output":["enemy"],"debug":false,"id":8},{"name":"FloorMove","desc":"移动到目标","args":{"rand":70},"input":["enemy"],"debug":false,"id":9}]},{"name":"Sequence","desc":"巡逻","id":10,"children":[{"name":"NotMoving","desc":"","args":{},"debug":false,"id":11},{"name":"MonsterPatrol","desc":"巡逻","args":{},"debug":false,"id":12},{"name":"Wait","desc":"","args":{"time":"math.random(36)"},"debug":false,"id":13}]}]},"name":"monster101","server":true,"desc":"主动小怪"}
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{"root":{"name":"Selector","desc":"102","id":1,"children":[{"name":"ListenUnderAttack","desc":"监听被攻击","input":["enemy"],"id":2},{"name":"Sequence","desc":"攻击敌人","id":3,"children":[{"name":"NormalAttack","input":["enemy"],"id":4},{"name":"Wait","desc":"等待","args":{"time":30},"id":5}]},{"name":"Wait","desc":"等待","args":{"time":30},"id":6}]},"name":"monster102","server":true,"desc":"102"}
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{"root":{"name":"Selector","desc":"103","id":1,"children":[]},"name":"monster103","server":true,"desc":"103"}
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{"root":{"name":"Parallel","desc":"被动小怪","args":{},"id":1,"children":[{"name":"ListenUnderAttack","desc":"监听被攻击","input":["enemy"],"id":2},{"name":"Wait","desc":"","args":{"time":12},"id":3},{"name":"Selector","id":4,"children":[{"name":"Sequence","desc":"攻击","id":5,"children":[{"name":"NotNull","input":["enemy"],"id":6,"children":[]},{"name":"Selector","id":7,"children":[{"name":"Sequence","id":8,"children":[{"name":"CanNormalAttack","desc":"","args":{},"debug":false,"id":9},{"name":"NormalAttack","args":{"rand":100},"input":["enemy"],"id":10},{"name":"Wait","desc":"","args":{"time":"math.random(36)"},"id":11}]},{"name":"Sequence","desc":"移动","id":12,"children":[{"name":"InAlertRange","desc":"在警戒范围内","args":{},"input":["enemy"],"debug":false,"id":13},{"name":"FloorMove","desc":"","args":{},"input":["enemy"],"id":14}]}]}]},{"name":"Sequence","desc":"巡逻","id":15,"children":[{"name":"MonsterPatrol","desc":"巡逻","id":16},{"name":"SetNull","input":["enemy"],"id":17,"children":[]}]}]},{"name":"Wait","desc":"","args":{"time":"math.random(36)"},"id":18}]},"name":"monster104","server":true,"desc":"被动小怪"}
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{"root":{"name":"Sequence","desc":"塔防小怪","args":{},"id":1,"children":[{"name":"Once","desc":"","args":{},"id":2,"children":[{"name":"ListenUnderAttack","desc":"监听被击","args":{},"input":[null],"id":3,"children":[{"name":"SetNull","desc":"","args":{},"input":["path"],"id":4}]}]},{"name":"Selector","desc":"","args":{},"id":5,"children":[{"name":"Sequence","desc":"","args":{},"id":6,"children":[{"name":"NotNull","desc":"","args":{},"input":["path"],"id":7,"children":[]},{"name":"MovePath","desc":"","args":{},"input":["path"],"id":8}]},{"name":"MonsterFindDefendPath","desc":"","args":{},"output":["path"],"id":9}]}]},"name":"monster106","server":true,"desc":"塔防小怪"}
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{
"nodeConfPath": "sample\\node-config.json",
"workdir": "sample\\workdir"
}